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Early enemy designs for the game included tanks, combat planes, and battleships.[23] Nishikado, however, was not satisfied with the enemy movements; technical limitations made it difficult to simulate flying.[23][27] Humans would have been easier to simulate, but the designer considered shooting them immoral.[27][28] After the release of the 1974 anime Space Battleship Yamato in Japan,[29][30] and seeing a magazine feature about Star Wars (1977), he thought of using a space theme.[23][24] Nishikado drew inspiration for the aliens from a novel by H. G. Wells, The War of the Worlds, and created initial bitmap images after the octopus-like aliens.[23][24][27] Other alien designs were modeled after squids and crabs.[23][27] The game was originally titled Space Monsters after a popular song in Japan at the time, "Monster", but was changed to Space Invaders by the designer's superiors.[23][24]
In 2014, two Brazilian zoologists described a new species of arachnid as Taito spaceinvaders. Kury & Barros, 2014, inspired by the game, because of the resemblance of a fleck in the dorsal scutum of the animal to a typical alien in the game. The genus Taito is named for the company that produces Space Invaders.[181]
We love this game because it has great music and and beats and a good tempo and it aint freezing but it took up all our space and it just him it just did not do any of that because like we cant play any song dont give us the coins and if we have. 2b1af7f3a8