Breaking Point [250K Coins Per Hour]
Breaking Point [250K Coins Per Hour] ::: https://urlgoal.com/2tkQ9W
Fighting Game Super Smash Bros.: Super Smash Bros. Melee: The Diskun Trophy is not worth the effort, and wouldn't be, even if the game paid you by the hour to complete it. Ignore that trophy, you'll thank TV Tropes. It requires you to get every single point bonus in the game. It's worse than you'd think, since many will never occur in a normal match and are difficult to get even when it's all you're trying to do. It's obscene. Young Link's Target Challenge is notably more difficult than the other ones; most of the targets are spread out very far and behind obstacles. But that's not the worst part: there's a massive Guide Dang It! at the beginning when you have to Wall Jump out of a pit, the only time in the game where this move is required. One of the only things that indicates this technique exists at all is Samus's 1-player mode completion video, which of course doesn't explain how to do it. Super Smash Bros. Brawl: The Subspace Bomb Factory (Part II) in The Subspace Emissary has two boxes which are difficult to get, but if you want the flag denoting you've done everything in the level, you'll have to get them. One has you enter a moving door in an autoscrolling section, bounce on a trampoline to leap off the top of the screen, use your double jump to get even higher, then attack to break open a box hidden out of view of the camera entirely. The other requires using a character who can wall jump to scale a vertical shaft (on your initial visit, this means Captain Falcon and/or Diddy Kong) to reach a door that contains the box beyond it. There's trophies for beating every mode in the game except The Subspace Emissary on the highest difficulty setting (which you can't just use a Golden Hammer to forcibly gain). The Meta Ridley trophy requires you to get close to beating Meta Ridley in The Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer), then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight and grab the Meta Ridley trophy out of the air before it disappears off the bottom of the screen. To get the Stickers trophy, you have to obtain at least one of every sticker in the game. There are over six hundred of them and no way to influence which one you get. One of the challenges in Smash 4 is to get 300,000G. It's quite easy to get G by playing Classic, All-Star, or Smash Tour modes, as well as completing certain Event Matches and getting some of the other challenges... but by the time you find out about the challenge, you've probably spent most of the money you can earn on trophies, and to get the achievement, it's not enough to simply have earned 300,000G over the course of the game, you need to have that much available to spend at once. The Story Modes of the first two BlazBlue games tracks what percentage of the cutscenes in each character's story you have seen. However, the story mode for Calamity Trigger includes the cutscenes that play when you lose a match in that percentage, even when all it leads to is a Game Over screen. Since each character's Story mode contains multiple branching paths, each with their own fights, you basically play it all for the story and then do the entire thing again to get the defeat cutscenes. There is, at least, a text skip option - whether that does enough to make it worthwhile is down to the sheer patience of the player. Thankfully, Continuum Shift removed those cutscenes from the percentage.
Stealth-Based Game The Thief games require you to collect a percentage of the treasure on each level depending on difficulty level. On the highest levels, you can expect to spend many a frustrating hour looking for those elusive last few bits. Dishonored requires you to collect every gold piece in a level for 100%, be it dropped coins in the street or the contents of each guard's wallet. Dishonored 2 has an achievement for gold collection. Fortunately, you \"only\" need to find 60% of the loot. Unfortunately, it's 60% for the entire playthrough. Metal Gear Solid 3: Snake Eater: The 64 Kerotan frog toys distributed throughout the game (Yoshi plush dolls in the 3DS version) aren't all that bad, set against the standard of other games on this page. There's a camouflage available that lets you hear Kerotans in a room or screen you haven't shot yet, so you know to keep looking for them. The real problem is the Kerotans you need to shoot during the bike chase scene. You only get about a second to line up a proper shot, and seldom have the time after making a shot to listen for the sound they make to confirm that you even got it. Save-scumming is the only safe option. Failing to get the Kerotan Rank after being completely sure you got all the Kerotans in the bike scene is, to say the least, highly distressing. 59ce067264
https://www.anakaticfitness.com/forum/welcome-to-the-tech-forum/milf-from-scoreland